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From gregj56590@aol.com:
Short description of personal interest increased Concept score. Thanks for info
on AVI to MPG. 
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From agage@mines.edu:
I like the idea.  The falling domino effect is a good choice for this round,
and the obligatory reference to POVray is almost expected.

There are a few observations I'd like to make:

The use of DTA to average the frames actually gives some motion blur.  This
may have helped things more than it hurt.

I noticed that the dominos do have different numbers of dots -- good thing.

My favorite part of this whole animation is right on the 15 second mark (not
sure how many frames or the framerate, but I'll guess frame 450).  This is
where
the light has a highly specular interaction with the dominos, and you get the
impression of an advancing wave in all directions.  If you could have made this
kind of effect for more of the animation, it might have been more visually
pleasing.  The rest of the time, between the MPEG quality and the distance, it
is hard to see what is happening.

The ground could perhaps have used some texture, as well.

It bothers me how many people have trouble creating MPEGs with enough
compression to fit anything less than 1500 frames under the 3MB limit.  I think
I may start offering entrants time on one of my Linux machines to do the
final encode...
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From Martin.Magnusson.7121@student.uu.se:
You could have used Cpmeg alone to get a compact MPEG file, there are a few
compression options to play with that are described in the docs.


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From chrisj@digiquill.com:
I wish you could have had some different camera angles. I can hardly see at all
the dominos falling in the rectangular field.

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From quinet@gamers.org:
Nice and simple.  The placement of the camera could be improved a bit: at the
beginning, you could wait until the dominoes start falling before following
them.  And when the dominoes in the big rectangle start falling, it would be
better to stop the camera for a few seconds in a position that has the light
source reflected on top of the falling dominoes (you see this effect briefly
when the camera turns and this helps to see where the dominoes are falling).

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From bill@apocalypse.org:
Great concept.  Yes, more time working on this, adding more detail and such
would have helped, ah well.  I would have liked a closer camera angle, seeing
the dominos fall up close would have been more appealing.

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From arcana@sinbad.net:
Nice anim. :{) I would have liked it if the camera had moved slower and lower
to the tops of the dominos. Keep a bit of mystery over what the dominos would
spell when they finished toppling.


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From r@159.134.245.19:
A very nice idea, only it is a pitty dominos are so numerous and so small, I
thing this would have made a much better animation if there had been less
dominos and a closer look at them. As it is you can barely see the tree in the
forest.
Notable for composition


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From r@dial-up40.webbernet.net:
You have a story and action that goes somewhere and for that I salute you.  Some
of your technical decisions, however, badly damage the esthetic value of your
anim.  First, I think it likely that you could have gotten sufficient
compression without the weird ghostly artifacts around the dominos just by
changing the cmpeg control file.  The roundabout method you used cost you
resolution at every step and that, combined with the frequent excessively long
shots, made it very difficult to actually see much of the action.  This comment
by clem@dhol.com.