EMAIL: jps6860@yahoo.com NAME: Jason Smith TOPIC: Journey COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: The Oracle COUNTRY: USA WEBPAGE: http://home.earthlink.net/~jtsmith7 RENDERER USED: POV-Ray 3.1 TOOLS USED: Moray 3.3, PhotoDeluxe, CMPEG CREATION TIME: 1 month creation; 1 week render HARDWARE USED: Athlon 600Mhz, 128 MB RAM VIEWING RECOMMENDATIONS: ANIMATION DESCRIPTION: "April 15 At last I can see the goal of my journey. After weeks of difficulty I have reached the base of the Oracle's peak. Only one last obstacle stands in my way, but then I will consult the Oracle and all will be made clear." -- an excerpt from an explorer's journal DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: This is my second entry into the animation category and my ninth IRTC entry overall. When the topic was announced I thought about the typical storybook journey of tracking down a wise man for answers. Of course the wise man not wanting to be bothered always lives in some remote difficult to reach location. But what happens if the wise man has to move? Just think of the poor person that hasn't heard the news. As usual, I did all of the work (modeling, setup and animation) through Moray. I knew I was going to need some sort of figure in order to tell the story, but I wasn't after anything realistic looking. My first attempt was actually a stick figure made up of cylinders and spheres, but the head made things look very odd. I guess stick figures weren't meant to be in 3D. I eventually went with using superquads for the limbs. It took quite a few revisions before the proportions were correct, but I eventually came up with the figure you see. I didn't bother to set up IK, since I could never get it to work quite right in past projects. Instead I rotated each limb 'tree' by hand to come up with the keyframes. Next up was the opening mountain shot. That scene uses two heightfields. One for the mountain and another for the small surrounding hills. Both heightfield images were created in POV-Ray. I just applied a B&W texture to a plane facing the camera (spherical colormap for the mountain and spotted colormap for the hills). To texture the mountain I just colorized the texture I used to produce the heightfield image. The title image was created by using a white texture on the mountain and a black texture on the hills. The text and gumball machine were added through post processing. The sky throughout the scenes is made up of a blue textured sphere and a plane of clouds that can be moved around as needed. I tried putting the clouds on the sphere, but it didn't turn out as good as using a plane. The snow covered mountain top is another heightfield. The hut is just a hollowed out cube with rounded cube corner caps. The wall texture is made of a crackle pigmentmap and normalmap. I originally tried using heightfield for the walls. While they looked good, it probably would have increased the render time drastically. Good for a still, not for an animation. The lighting for all the scenes were done with 'hemibox lighting'. Five blue tinted area lights create a large cube around the scene. A smaller orange tinted area light acts as the sun. I also did a small amount of post processing. The title image was composited in MS Paint and the title fade was done in PhotoDeluxe. The iris out (or is it in?) at the end of the animation was done in POV-Ray. I mapped the image on a cube and intersected a cylinder. When I had all the frames done, I put everything together with CMPEG. Due to time constrains I did have some ideas that I never got to complete. I had hoped to have a few scenes of the figure going up the mountain. I think by watching the person struggle up the mountain it would have given the animation a more serious tone, causing the end to be much more of a surprise. I've included a zip file that has quite a few things in it. I've included the Moray file for the opening mountain shot, as well as the POV-Ray files as exported by Moray and the heightfield images. Also included is the Moray file that contains the summit objects (figure, snowfield, and hut). This file doesn't include any keyframes, since they spanned quite a few files. The Moray exported POV-Ray files for the summit objects are also present.