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From cgallego@nordnet.fr:

Be carefull about the choice of textures...
http://home.nordnet.fr/~cgallego

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From bill.marrs@pureatria.com:
Is that blood splattered on the walls?

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From klynn@minn.net:
Cool idea

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From mickmcm@indigo.ie:
Interesting image -- a bit confusing and the topic gets a bit lost but
interesting nonetheless.



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From ucoakc00@mcl.ucsb.edu:
I don't really see a glass city. I also am having difficulty finding the crystal
ball. I can't really offer any advice other than to start earlier.


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From usmitc04@mcl.ucsb.edu:
no, no really, tell me, i can handle it, what is it realy?????


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From danclegg@uniserve.com:
Right.
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From rea@st-and.ac.uk:
Hmmm...   I can see the way this image wants to be, but the concept really
does not say enough to be convincing.   Also, please work with light-sources
better, as this image looks a bit (lot) flat.

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From nirschl@scripps.edu:
corn?? =)

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From xeo@sprynet.com:
It's not to clear where the viewpoint is from. And the wall paper is a bit to
"busy" Use more sedate tones next time.


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From uvasst00@mcl.ucsb.edu:
Nice concept, but you could try to put a little more detail into the objects,
and the wallpaper of the room just doesn't do it for me.

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From lpurple@netcom.com:
The "glass city" is a neat concept; its just not dense enough to look realistic
yet.
Skip the spiral-stair towers, and add lots more copies of the simple square
tower.

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From dick@buckosoft.com:
too manyh speckles.  Saurat perhaps?