===== From agage@mines.edu: Mobius strips don't leave shadows? Or if it does, at 24bpp, it is too faint for my eyes to discern... ===== From wozzeck@club-internet.fr: Good idea. ===== From sonya_roberts@geocities.com: This scene would have been more convincing if you'd managed to get 3DS Max to cast some sort of shadow of the mobius strip. ===== From cfusner@enter.net: Very enjoyable idea. The only suggestion I would have is: since the big deal about a moebius strip is that it has one unending surface, have all of the people somewhere on the strip, with none "waiting to get on". Then, perhaps alter the camera angle to make them more central. This will give the idea of "walking forever on an unending road". ===== From alex@astro.queensu.ca: people are good, but could be better ===== From SSchanevil@aol.com: I think I would have liked to see more people on the strip. It would help show how the mobius is one-sided. (but then I'm a beginner too, so what do I know?) ===== From bsieker@techfak.uni-bielefeld.de: The glass is non-refractive, it looks like fog. Is this really the best at glass 3DS can do?