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From sonya_roberts@geocities.com:
Bart is well done, but the curtain behind him needs a lot of work - it's too
flat-shaded,
the only way I can tell it has shape is by the wavy bottom edge.  Also, the wood
grain
continuing from board to board isn't a good look.
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From agage@mines.edu:
Bart's hair looks good, for a hand-modelled scene.  I'd suggest doing something
to the boards of the stage, if Rayshade allows it -- like rotating or scaling
the textures of each one slightly.  It is a little unreal to have the grains
of the different boards line up perfectly :)

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From ddonegan@fix.net:

hehe cool, but Bart's stomache shoulda been fatter.  :-)


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From bill.marrs@pureatria.com:
Bart's chest is, umm... odd looking.  

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From jgoeson@msn.com:
Great entry.  Barty-Bart is a hit.


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From wozzeck@club-internet.fr:
I'm affraid that modelling is not your main problem, but I don't know if
rayshade enables you to make more realistic lightings (the curtain!), and to
use a different texture for each part of the ground. Although it is
pov-related, Ib Rasmussen's wood tutorial may interest you.

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From bsieker@techfak.uni-bielefeld.de:
I won't be harsh, because you're a first timer ...
But one thing: the curtain in the background seems, for some weird reason, to
be completely unaffected by light sources.

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From i_emackay@mountains.net.au:
The idea is ok, the composition is ok but the image suffers from lack of
detail.Well done on your first entry.

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From Martin.Magnusson.7121@student.uu.se:
Bart. I think you should have tried to make some highlights and shadows on that
too, some way.

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From arcana@sinbad.net:
You said be nice in the comments <grin> So I will. :{)

Considering it's a first entry (and I commend you on that. I haven't submitted
yet 
myself), it's pretty good. You did a good job at modelling Bart. Of course, 
everything in the image could use more detail, but the thing I noticed right
away 
was the curtain in the background. I can tell there's one there by the curved
shape
of it's base. But the color and shading is so washed out, it looks more like a
solid
wall than a set of curtains. :{)

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From ptdawson@voicenet.com:
This is good, and funny!

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From bobfranke@halcyon.com:
The human form is hard to model.  I'm not familiar with what Bart actually
looks
like, but I did recognize him in this image.  I don't understand the floor.  If
it
is wood, then try scaling the grain much smaller and apply it to individual
planks.
Keep at it this is a good start.

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From peter@table76.demon.co.uk:
Simple but effective Bart.


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From web_user@flex058.dijkgraaf.wau.nl:
Nice Bart, especially since you did it by hand! I miss a background though, and
you should have given the planks of the stage-floor each their own
wood-texture, maybe a #while-loop with randomization in the allocation of the
texture (rotating, scaling, translating), even if it would only have been 3 or
4%. Using the spotlight was a good idea, too many people use one giant
pointlight instead.


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From web_user@px1.syd.aone.net.au:
if you're new at 3d graphics...not a bad first effort.  if you've been doing 3d
for a while, give up! you're not learning.


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From web_user@128.194.74.70:
Hackneyed.  Composition is dreadful.


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From r@dialup83.webbernet.net>:
Backdrop needs texturing.  Nice "Legolike" style human CSG.