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From djconnel@flash.net:

A solid entry, this one nevertheless falls a bit short of the standards
set by "mindseye.jpg".

The texturing is well done, however... I think the floor is a
good implementation of the tile paradign.


Dan

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From castlewrks@aol.com:
This image suffers most from details... the objects are great... more
detail on the walls, furniture and setting would have been better.
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From sonya_roberts@geocities.com:
The model is nice, but not very detailed; more could have been done to give it a
more realistic appearance.  I like how your floor fhows tile seams; I'm
guessing from it's repetitiveness in speckle patterns that it's an image map. 
One nasty flaw with the scene is that the far wall with the windows in it is
perpendicular to teh viewer, so the change of perspecitive of the window frames
from left to right is disorienting.  If you'd offset the evident camera
position to one side, so that the wall and floor tiles were at an angle rather
then 'straight on", the image composition would have been better.

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From kaustin@tgn.net:
The flying machine itself looks good, but the rest of the image is a bit flat.
Also, the light sources are strange, since shadows head outwards and towards
the camera from each picture and the flying machine, yet their shadows also
appear on the back wall. In addition, the shadow from the back wall appears
to indicate that no ceiling exists.

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From chipr@niestu.com:
Nice concept.  The wood texture could use some work, and the wall behind is
too smooth.  Good composition.

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From gmccarter@hotmail.com:
Confusing shadows.  Is there a light source below the camera?
Excellent texture on the tiled floor.

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From arcana@sinbad.net:
I'm having trouble figuring out the light source causing the hard shadow cast
by the far wall. It appears that it's close and up high on the outside, but
that would not jive with with night scene outside.

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From bobfranke@halcyon.com:
Nice job on the screw, I have to take a look at your code to see how you did it.
 I see to ways to improve the image.  The wood grain need more attention to
scale and direction.  Also more detail in or on the background wall would
help.

Although Leonardo had a lot of great futuristic ideas, there seems to no
evidence that he actually executed any of the designs.  He was a great thinker
but not much of a builder.  History indicates that only his war machines,
designed under contract, where actually built.

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From ethelm@bigfoot.com:
A nice image. The room seems rather too plain.

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From bsieker@techfak.uni-bielefeld.de:
The overall composition and lighting looks a bit confusing.
The way you showed it this ancient "copter" would never do anything.

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From lpurple@netcom.com:
Nice "oil-painting" color scheme.


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From r@cust169.webbernet.net>:
The floor tile is nice and the objects on the floor are a good touch, but the
textures on the wall and the copter blade are too bland and sandy.  The wood of
the copter body looks too plastic, and the texture should be applied to each
piece separately to keep the object from looking like a one piece molding.