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From marlo.steed@uleth.ca:
I liked the concept.  It just looks too clean... not enough dust or dirt thrown around.

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From Alain.Culos@bigfoot.com:
I can only say very good.
Well, it may have made it nicer still if your building walls texture maps had
been procedural and not repeated, but they look almost perfect as is.
The gravel looks a tidbit too flat, along with the rail support logs, buut again
that is a detail.

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From jouni@mikrobitti.fi:
Wow, what a sexy loco you've got there :-) But some ideas: It's brown 
and rusty now, but it could still look more abused. Sootmarks on the 
funnel, perhaps some drippings of liquids from the pipes etc. might 
help. The surface is a bit too smooth now. 

All in all, you've done a damn good job modelling the train and the 
immediate surroundings. There could be even more ruin in the picture,
but it's very good already as it is. Congratulations!

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From StephenF@whoever.com:
There are a lot of good elements in this picture... the 
train, the walls, and the texturing on the drainpipe 
especially.  The rusted parts could use a little more 
work, I think, to achieve more of a corroded effect.  
Still, very nice job overall.

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From jaime@ctav.es:
Very nice subject, and hard work. Only the light seems too subtle, plain.
Great pic anyhow!

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From clem@dhol.org:
Great background and overall messy ambiance.  Very 
nice modelling on the loco.  Lots of great details.  I 
particularly like the drainpipe, the cracked window and the 
"keep out" board.  The only real problem I see is that the 
texture on the loco is a bit too uniform.  If the rust was a bit 
patchier and there were perhaps a few bits of paint 
clinging to the loco, this image would hit the next level.  

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From mar@physics.usyd.edu.au:
I think a more uneven, "blotchy" rust texture on the locomotive would help
this image enormously. The modelling is very impressive though and the
attention to detail good. Lighting seems just a touch flat, and the stone
walls texture, although very nice, doesn't match the direction of the shadows
cast by objects, so appears like an image-map on a flat surface rather than
a true 3-D wall.

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From sjlen@ndirect.co.uk:
This is a fantastic image, shame you didin't code the textures for the wall and
train.  This is so realistic.