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From rgow@lanset.com:
Very nice! Beautifully modelled. Texture could be better.



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From tek@evilsuperbrain.com:
Excellent modelling that would benefit from radiosity lighting.


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From xilo_m@hotpop.com:
Nice image, but unfortunately it seems much like the render of a blue-print and
there is no action, nothing is happening in your scene, it is empty of life and
therefore feels extremely artificial.
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From marlo.steed@uleth.ca:
The water looks great.  Plently of detail in structures.  Two things could have
made this a great image.  First the edges are just a bit harsh looking - too
sharp.  Second, the textures needed more thought - dirty them a bit and they
looked too regular.
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From hildurka@simnet.is:
I have the feeling that this scene isn_t finished at all. The isosurface water
is perfect, the modelling part is simply great. But there are two things that
disturb me: The pitch black arch at the top of the picture looks like it_s been
added in a paint program (it isn_t necessarily the case) which is a violation
of the IRTC rules for this contest, also, at the far end of the perspective the
view just ends in something I can_t really make out. It is probably  just a
wall but its surface is completely flat. Which brings us to the materials: I
have learned that materials don_t always look the same from a distance as up
close, maybe it_s a good idea to make different versions of a material
depending on the distance from the camera. The steps facing the water also look
overexposed, which means the texture looses its depth and becomes "flat". With
some work on the textures (diffuse settings, pigment patterns) and on the light
and radiosity settings, this scene could easily become "a winner" because the
composition is perfect, as is the subject, classic architecture in it_s simple
beauty. Great work so far!

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From chris_hormann@gmx.de:
Nice view, but it would have been good if the darkness of the 
foreground arc would be a bit structured.

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From p_chan@shaw.ca:
Nice work on the modelling in this scene.  The texture 
could use some work as the stone doesn't seem too 
realistic.  I like the camera under a bridge effect, but I 
feel it would be better if the blackness showed some 
signs of being part of a bridge in terms of having a stone 
texture.


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From r@ip68-11-81-210.no.no.cox.net:
The arch of the bridge overhead makes a nice framing device.  The architecture
seems generic and repetitive, but well detailed.
Notable for composition, textures, modelling


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From r@215-241.opf.slu.cz:
Very nice idea. More details (more modelling) required. Lighting too "flat".